E3 2016. In Summary

This past week Los Angeles saw E3 2016 come and go in its usual flamboyant fashion – if a little less spectacularly than other years. Indeed, many worry about the future of E3. EA, Activision Blizzard, Disney and Wargaming all declined to exhibit on the show floor, though EA did retain their own press conference.

It seems that the rise of streaming events and online coverage is making the (sometimes) million dollar spots on the show floor less and less attractive to the big companies. Foot traffic was down to 50,300 from 52,200 last year, yet online streaming platform Twitch (alone) set a new record of 12 million unique views.

You know what they say; the one constant is change. Whatever the future holds for the expo, E3 2016 did happen, and here’s my overview.

Disclaimer: I couldn’t possibly mention everything, but I’ll give some of the bigger news first, then some items of interest to me, then wrap up with a quickfire section of headlines for you to follow up on if you like.

More of the same

I mean this insofar as a lot of the games we were shown were first announced last year, and the show certainly felt less spectacular that 2015’s when it came to new reveals. You can read my last year’s coverage here… you know, if you really wanted to.. can’t see why you would now, to be honest.

You may recall that in 2015 we were given a plethora of new reveals including Doom, Fallout 4, Shenmue 3, Scalebound, Sea of Thieves, The Last Guardian, Gears of War 4, Recore, Horizon: Zero Dawn, For Honor, Final Fantasy VII, Ghost Recon: Wildlands, South Park: The Fractured But Whole, Dishonoured 2, and many more. All of those were brand new (or at least very recent) reveals for E3 2015 and from that list, this year (apart from Doom and Fallout 4) we were just seeing more of those games. And even one of Bethesda’s big announcements was that Doom and Fallout 4 will be coming to VR. 

So it felt like we’d less new announcements and largely just updates on what we knew about. C’est sera, sera.

Top New Announcements & Gameplay

These are just a few of my pics of the brand new announcements or gameplay that aren’t VR related (VR follows).

Battlefield 1 (Gameplay)

I still hate the name for like the 19th Battlefield game just because it’s set in World War 1. It’s dumb as all hell! Moving on..

We already had the reveal trailer a few weeks ago but E3 was the first time we saw gameplay. You can find a star-studded gameplay event on YouTube where celebrities play a map from the new game. Plenty of streamers and YouTubers have gotten their hands on the demo by now as well so there’s a lot to check out if you desire.

The game and the destruction are looking beautiful visually and the zeppelin crashing down on the map (its fall location is based on where it is when destroyed, not preset) and crushing buildings is spectacular. The zeppelin also seems to spawn in for the losing team to try to help them claw back, which should help to combat the horrifically one-sided battles that can sometimes occur.

I loved Battlefield 1942, mostly because of the combined arms. The planes were slow so they actually were interacting with soldiers instead of being jets that scream past the entire map in two seconds. This is the first Battlefield game since the original where we have slow-moving planes again and that excites me, greatly!

There also seems to be a ‘driver’ and ‘pilot’ class to the game. Could Dice finally be focusing on lending some importance to the vehicles apart from having them just be expensive taxis to the front lines for Assault players who then just abandon them? Here’s hoping.

I gave up on Battlefield after 3 (played 4 a little though). This could be the one to bring me back in. Let’s hope the single-player story is nowhere near as f***ing stupid as Battlefield 3 and 4‘s. That stuff was hard to take..

Mass Effect: Andromeda

Again, we knew about this, but knew virtually nothing about it. Now we have a sweet-looking gameplay trailer, a glimpse of the female playable character and some Krogan, Asari and Salarian NPCs, and the Mako (the only directly pilotable vehicle) in action.

I don’t like how Mass Effect 3 left off, or how subsequent DLC was sold with the hint of clarifying it when it didn’t (see the Indoctrination Theory), but I loved the first two and a half Mass Effect games. The endings of 3 also don’t come into play in Andromeda, so I’m actually excited for this.

Quake Champions

Bethesda opened their press conference with this video teasing Quake Champions. What do you do after a remake of Doom? Why, a remake of Quake, of course!! It’s set to be an arena shooter with eyes on the eSports market (and it’s not a MOBA. Apparently people somehow thought that. Don’t ask me why). We didn’t see any gameplay but the new Doom really delivered this year! This should have Quake fans excited.

New Elder Scrolls?

It wasn’t part of Bethesda’s conference, but in subsequent interviews we’ve learned that they’re working on a new Elder Scrolls game (a new Skyrim, for those who forgot that Skyrim was actually called The Elder Scrolls V: Skyrim).

They’re also working on two other unannounced big titles. I might hazard a guess that one is Fallout 5, and one could be a brand new IP? I’d be surprised if we hear anything about them before E3 next year though.

The Last Guardian Release Date

It’s coming October 25th, 2016. Playstation 4 only.

Hideo Kojima’s New Game: Death Stranding

Hideo Kojima made his first on-stage appearance since leaving Konami (which was nice to see. Almost like a prisoner of war returning home) and announced the new game he’s working on with this trailer. 

Look, get as hyped as you want, but we know nothing about this game. We already knew he was working on something with Sony and that Norman Reedus was probably involved. Now we’ve just confirmed that it promises to make at least as little sense as his Metal Gear games, if not less. Nice to see a trailer, though. Definitely one to watch.

Halo Wars 2

The first Halo Wars I actually really enjoyed, and it remains the top selling console RTS of all time (though that’s not saying an awful lot). I’ve really gone off Halo since 343 Industries took over but if this is dealing with a different story line to that of Halo 4 and 5 then I could get on board.

The big bit of news about it is that it will be playable on Windows 10 (though not simultaneously with Xbox users, so no cross-platform multiplayer) with full mouse and keyboard controls.

Fifa 17

I never thought I’d write news on a sports game, let alone the annual love-child of the most corrupt sports organisation in the world and EA (who we all love to give stick to but who are actually angels by comparison) but something actually happened in the franchise. Yes, I know they added female teams last year, but it was still the same game and gameplay.

Now the game has a story mode! ‘The Journey’. It’s optional, and it’s separate from the traditional modes of play, but finally – some innovation!

Apparently you can only play forward and mid-field roles because the story and dialogue require it. It’s not clear whether you control just the one character for the whole game (I somehow doubt it) or whether if you score too many goals you could fail the story objective (of losing, let’s say) and have to restart the match (I also somehow doubt that) but I’m very interested to learn what they did. How interesting would it be if Rocket League had actually convinced them to focus on single-player controls? I’ve always thought a sports game would be interesting done from the point of view of a single player.

It’s also shifted to using the Frostbite engine? Yes, the same engine as Battlefield and Battlefront.

The Legend of Zelda: Breath of the Wild

Nintendo finally showed us some more of the new Zelda game and it’s been charming the pants off of people! Earlier this year it was announced that it’s been delayed until 2017. It was rumoured to feature a male or female Link but it’s now confirmed that you can only play as a male Link. I thought the gender was always unspecified before, no? People just assumed it was a guy? Made it more interesting I thought.. ah well.

It will be out on the Wii U and the new console, NX. There is also Amiibo functionality.

It focuses on open-world gameplay and exploration, survival, cooking, physics-based puzzles, and, of course, combat and boss battles.

Sword Fighting Games

If you read my sword fighting in games article, you may forgive my giving these games their own section.

For Honor

For Honor showed off some story in a new trailer and announced a release date of February 14th, 2017. Valentine’s Day. You’ll play through the campaign and switch factions as you do so, starting with Knights, then Vikings, and finally, Samurai. It still has the multiplayer mode, of course.

Mount & Blade 2: Bannerlord

I loved Mount & Blade: Warband for its melee combat, first and foremost, but beyond that it was an incredible RPG, open-world, trading, political, war simulator. Most simply described as a feudal-simulator where you could do just about everything.

Bannerlord seeks to take this further and their E3 trailer showed off a 500-person siege battle complete with murder-holes, siege towers, catapults, and crumbling castle walls. Siege battles were one of the weaker aspects of the original and they seem to be turning that weakness into a strength. I’m super excited for this next year!

Mirage: Arcane Warfare

It wasn’t a new announcement, but the PC Gaming Show at E3 was the first I’d heard of the new game from Torn Banner Studios, the team who made Chivalry: Medieval Warfare, an imperfect sword combat game, but still one of the best ones out there.

The new game adds magic and spells to the melee combat of Chivalry to bring a bit more movement and range to combat. Swords and close-combat are still a part of it, but this move seems to have spread the fighting out a bit. The big weakness of Chivalry was that sword fights in multiplayer became about just swarming a player and moving on. 1 vs 1 was always interesting but any other number ruined what the game was about, in practice.  If you’re charging a powerful attack, getting hit with a quick, light one will cancel the attack, which should make the fighting more deliberate and considered. 

Absolver

I’ve heard this be compared to the combat of the Jedi Knight games, but it looks far more refined than that. It’s a third person open-world melee combat game with elements of Journey, CCGs, RPGS, and fighting games all rolled into one.

You choose a combat stance and build a deck of moves within that when fighting AI or other players. You can also team up with up to two other players with a gesture system, which leads to actual chat if you’re online with friends.

This IGN interview shows the trailer but also goes into some depth on the combat and the game in general. If you’ve any interest in melee combat, check it out!

Age of VR?

Everyone heavily invested in the VR space will tell you that 2016 is the year of VR. They would. The need it to be so. They might say that next year too, or VR might prove to be a very shot-lived thing in the games industry, as Oculus and Valve split the already tiny market either with exclusive titles or by virtue of the fact that games taking full use of the Vive’s movement controls may not work well on Oculus Rift. That remains to be seen. However, if you’re one of the few who have invested in a VR headset, there’s some nifty looking titles coming your way at least. First person games, especially.

The Announcements

Serious Sam VR, Killing Floor: Incursion VR, Resident Evil 7: Biohazard, Star Wars: Battlefront (X-wing VR mission), Final Fantasy XV VR Experience, Batman: Arkham VR, Farpoint, Doom, Fallout 4, Star Trek: Bridge Crew, and more. The problem I see is that VR still largely doesn’t know what it’s doing in gaming. Most of those games mentioned (especially if you recognise the brand or see VR in the title) are just short modes of larger games, of branches of larger games that they decided would make a nice VR spin-off.

I’m not trying to throw a wet blanket on VR, but I’m just saying that I remain sceptical because very few of these games look like they prove VR’s worth. Most of the shooters have you standing still (Serious Sam was about fast movement and lots of shooting. Now it’s just about shooting) or using a teleport to get around. They clearly haven’t figured out how to get first person shooters into the VR world yet (perhaps they don’t belong there, but time will tell).

VR works better where you’re sitting driving a car or a plane. So the Battlefront X-Wing mission looks exciting, but it’s not a full game, either.
Star Trek: Bridge Crew looks fun, but doesn’t necessarily prove VR. Games like Pulsar and Artemis are already doing the same thing without VR or the flashy brand name, and have proven to be a lot of fun.
If Batman: Arkham VR is in third person view like the other Arkham games then it could work. The public haven’t seen it but a few reports say that it’s good. I say this because third person VR games like Lucky’s Tale have been proving quite popular. Again, though, VR isn’t a key component in something like Lucky’s Tale, it just happens to be a worthwhile way of experiencing the game.

Giant Cop is one of the most “right” VR games out there I think.

PC Gamer have a good summary of some of the interesting VR seen at the IndieCade booth, too. Check it out for more.

My Favourite? Eagle Flight!

In my March article on VR I mentioned Ubisoft’s Eagle Flight. We saw a little more of this at E3 (it was the same demo I’d played at GDC). For me, this is the only game I’ve seen that convinces me of VR. The movement feels correct. You don’t trip on the wires because you don’t have to walk around. You don’t need to clear out a whole room to play. The steering controls (tilt your head to turn and look at where you want to go) feel precise and are the only way you could reliably pull off some of the precise manoeuvres seen in the video.

Other New Announcements

In the interest of speeding things along, here’s where I switch to bullet points. All entries are still newsworthy but these aren’t getting the full treatment either because we lack information, because we already had enough information, or because they’re fairly pedestrian announcements. 

  • Referencing the tradition of shareware that made the first Doom (and other games of the era, where you’d get about 1/3 of the game totally free forever and developers hoped you’d pay for the rest) so popular, Bethesda launched a 1-week free demo of just the first level of the new Doom….. cough. Shareware and even the idea of demos are very dead, then. The week’s almost up as I write, too. I can tell you this, though: Just buy the game. You won’t regret it.
    Update: A few days after writing, Bethesda announced that they would leave the demo available for the time-being. Presumably in response to feedback like this. Good job, team. 😉
  • There will be a HD version of Skyrim.
  • Fallout 4 will be fully playable in VR.
  • Microsoft announces the 40% smaller (physically) 2TB XBox One S console, for release in August.
  • To soon make the S irrelevant, they also announced an Xbox One Scorpio which will be (to paraphrase) really really really really really good. It’s their VR-ready console but it’s a long way off and we don’t have specific specs. Just a video of developers saying that it’s great.
  • By contrast, Playstation announced before E3 that they wouldn’t be showing their advanced console (Neo) because they basically had no games to make it worth showing yet. Both companies’ approaches are valid I guess. Predictable, also, so neither announcement is particularly exciting.
  • Xbox Play Anywhere means you can buy a game once on either Windows 10 or on Xbox and play it on either. It follows Microsoft’s policy of bringing the two platforms closer together, but 99% of gamers don’t care, I wager. They’ll play on their platform of choice and see no need to use the other, a lot of the time.
  • EA showed a video announcing a lot of new Star Wars games, but not what any of them actually are. So this isn’t news. We all knew that there will be many Star Wars games coming down the pipe. We also knew that Jade Raymond and Amy Hennig were involved. Now we just… know it more?…
  • Watchdogs 2 was announced. It’s set in San Francisco, features a black protagonist, and lots of drone use. The first game was a total mess when it came to gameplay fitting with story though. It felt all wrong (pretty solid gameplay, but too GTA if you ask me). If you liked Watchdogs 1, get excited, but forgive me if I don’t just yet.
  • A new Spiderman game from Insomniac Games was announced for PS4. Not sure if we’re getting a PC version. The trailer looks great but there’s virtually no gameplay to be seen. Superhero games can be hit and miss but this looks good so far.
  • Gwent, the card game seen in The Witcher 3, is becoming a new game in its own right.
  • State of Decay 2 is happening. Hopefully it will be a bit less glitchy and come together better than the first one, but that’s good news for anyone not sick of zombie games yet.
  • Dead Rising 4, also, for Windows and Xbox.
  • Sea of Thieves was announced last year but little was shown. It’s starting to look like a lot of fun, though. Multiplayer pirate crew-based sandbox game for PC & Xbox.
  • Titanfall 2 will have a story mode and release on October 28th, 2016.
  • Oxygen Not Included was announced from the makers of Don’t Starve.
  • Day of Infamy, a World War 2 mod for Insurgency, is becoming its own game, but the trailer actually looked pretty poor with bad voice acting and graphics that looked about 10 years old. Still, gameplay is king.
  • Ark: Survival Evolved gets a new (gigantic) dinosaur and a mode where you can play as every creature in the game, from a T-Rex to an ant. There’s also a new ‘mate’ button to go with the ‘poop’ button.
  • Trials of the Blood Dragon is a new title from Ubisoft out now. It seems to be in the same faux-retro OTT testosterone-infused action vein as Far Cry Blood Dragon but based on the Trials Fusion bike platforming game.
  • Steep is Ubisoft’s big new sports title and is a socially-oriented snow sports game based in an open-world (ish) Alps area where you can ski, snowboard, hang-glide and even wingsuit race down custom race tracks crafted by players on the open mountain.
  • The Surge is a sci-fi action game inspired by Dark Souls. It should be interesting for those who have heard great things about the Souls games but for whom fantasy just isn’t their thing.
  • Sony announced God of War (4! It’s the 4th one! Put 4 in the bleedin’ name!!) at their press conference with a ten minute gameplay walkthrough.
  • Dual Universe is an emergent sci-fi MMO that looks like it sits somewhere between Space Engineers, Star Citizen, No Man’s Sky, and Minecraft. Is there room for another game in there? Sure! Particularly if Star Citizen never comes out or if No Man’s Sky can’t live up to the ridiculous levels of hype surrounding it. (I’m not saying that either of those things are likely, just possible).
  • Tekken 7 was announced, and actually is coming to PC and consoles.
  • Forza Horizon 3 is set in beautiful Australia, looking fantastic, and is coming to PC and consoles.
  • Fallout Shelter will have a PC edition, if you haven’t played it on mobile yet (it’s free but a tiny phone screen can be a bit awkward).
  • Dropzone is a Real Time Strategy (RTS) based on 15-minute rounds.
  • Warhammer’s Dawn of War 3  RTS was announced a couple of weeks earlier, but showed its first gameplay at E3.
  • There’s a new ArmA 3 expansion called Apex.
  • Alienware showed off a portable PC for VR. It’s nice that they’re trying to solve the cabling problem, but I really think that this is not the way. The weight of the laptop on your back for extended sessions as well as the heat an Alienware laptop generates running high-end graphics would make this horrible to use. No thanks, guys.

There are so many more games that I didn’t mention. I didn’t go particularly deep on Nintendo, Playstation or Xbox exclusives or on smaller games that were announced before this E3. It may not have felt as impressive as last year overall, but there are some great games coming out soon, and you should be particularly excited if you’re a VR evangelist.

Thanks for reading. I hope my E3 summary gave you something to get excited about and look into. I’ll be back to more opinionated blogging next month. 

Until next time..

Virtually a Reality: My thoughts on VR

 VirZoom. An exercise bike game controller. One of the surprisingly awesome VR experiences I had at GDC.
VirZoom. An exercise bike game controller. One of the surprisingly awesome VR experiences I had at GDC.

We’re almost there!

Hello folks! Myself and 27,000 other people are just home from GDC 2016 in San Francisco. For many, myself included, it was our first GDC. This year also marked GDC’s highest attendance to date, and there was no small focus on VR. They even went as far as to have an entire VRDC branch of the conference laid out with many talks and demos available for conference goers.

Personally, I was eager to try as much of the VR tech as I could, but more as a consumer than as a developer. My game is a 2D space sim, so VR is hardly going to have a major impact on it. Even further down the line, I can see myself favouring retro-style games (look at the company name, after all) than cutting edge VR, but I’m certainly interested in the area, as are many.

All the big players were at the conference and while many of the companies’ wares were on display by (very) advanced appointment only (Virtuix Omni, Playstation VR, Raw Data on the Vive) there was still a lot that I got to try out. I was very undecided about the future of VR before GDC. How the game industry evolves still remains to be seen, but I certainly now have an educated two-cents to throw into the conversation (Don’t mix metaphors. Don’t mix metaphors. Okay, sorry).

We’re closer than we’ve ever been, but is VR truly about to arrive for the masses, and if so, is it here to stay?

First Thought – Price

Before and after GDC, my thoughts on the cost of entry to higher-end VR gaming are that it is madly expensive. Even if I have now seen more of what I’d be buying in to, the cost is still a major obstacle.

The Oculus runs at $600 + shipping, and that’s without the Oculus Touch controllers which aren’t even released yet. The HTC Vive is $800, though it includes the VR controllers and the headset does have a camera, allowing AR (Augmented Reality) options that the Oculus can’t provide.

Both of those options require a high-end PC in the first place which will run easily over $1,000. 

The Playstation VR might lead the charge when it comes to user adoption. At $400 for the headset, it’s only about as expensive again as a PS4, and half the price of a Vive. While the quality is a little less impressive than its pricier counterparts, reports are that it’s not that inferior at all (I didn’t get to try it at GDC, unfortunately). Console gamers are already less concerned with having “the best” as compared with PC users and so I think here is where we’ll see the biggest early adoption of VR, at least when it comes to gaming.

There are several cheaper options again, and these lead me to my next point.

Ambiguity & Choice Paralysis

Even for those who are willing to buy one expensive VR headset, they may well wish to wait and see what takes off in a year’s time. The Vive can do things that the Oculus Rift can’t, but some of those things require an 8ft x 8ft room. Many people will need to buy a house before they can make use of that particular VR offering!

The Oculus Touch controllers (which I did try with the game I Expect You To Die) do seem somewhat more natural that Vive’s controllers, though I haven’t spent a large amount of time with either.

 I tried the Oculus Touch controllers. They aren't released yet, but they're looking and feeling pretty darned cool.
I tried the Oculus Touch controllers. They aren’t released yet, but they’re looking and feeling pretty darned cool.

Then you have the cheaper Samsung Gear VR into which you simply insert your phone (certain models of Android only) and you have instant VR. However, it only tracks your head movement and takes a single button input. This is not for advanced gaming. It’s more the evolution of mobile games in that regard, but the lower price makes it very viable for people who just want experiences like 3D movies, guided tours, or VR porn (yes, it’s already a thing. The porn industry has traditionally been on the cutting edge of technology – seriously).

Google Cardboard, the cheapest VR entry, can’t even compare with the Vive or Oculus in terms of what it can do, but anyone can afford it and it works with a far wider selection of phones. 

What is VR?

So, what is VR? Well it isn’t just one thing. That’s a problem and an opportunity. The fact that there’s an affordable VR option for everyone may lead to high adoption, but whether it robs the higher end companies of their desired market share or primes the public for that more exciting stuff remains to be seen.

I would guess that it will create a low-level interest in VR and as prices fall, we’ll see more adoption of the better headsets eventually.

For the rest of the article, I’ll focus more on the higher end products.

The games industry has been making the most noise about VR, so it’s easy to forget its myriad other applications. Hospitals have tried adopting it to reduce depression and anxiety and ease recovery in patients. Architects are using it to show their designs in more detail than ever before. Even Six Flags theme parks have started using VR on actual roller coasters

I wouldn’t be surprised if Google are working it into their Street View technology and all sorts of documentaries, concerts, and sporting events are sure to be recorded and broadcast in 3D in the coming years. Its use for mediation (see Deep – coming to the Tribeca Film Festival this year) or perhaps to treat forms of autism are very exciting also. And there’s the porn..

Thinking of VR as being “the next thing in gaming” is an extremely narrow way of seeing it, and many games developers are bravely leading the charge when time could very well show them to have had been headed the wrong way entirely.

This is my opinion only, but I don’t see VR treadmills designed for first person shooters as being the right way to go. I haven’t tried any, admittedly, but neither have many other potential customers, and that’s what counts. The FPS genre was pretty much fine as it was. It’s run its course, even! VR doesn’t lend itself well to lively first person movement. Older arcade shooters like Time Crisis may see a very positive revival because in those games you were tied to a single point in each section of the game, and then a cutscene moves you to the next. They worked just fine and as I watched demos of Raw Data (video below) and listened to the (very lucky) happy people coming away from their demo sessions, I think this is where VR shooters are heading.

I was very surprised to be asked “do you think VR will change the face of gaming” at GDC. For me there’s no question. It won’t! Look at the resurgence of 2D games, and the popularity of first person shooters. These games aren’t going away and they don’t need VR. Many 2D games exist because they’re cheaper to produce and almost everybody can run them. It makes no sense to develop the next FTL or Spelunky as a VR game. Indies already struggle to make ends meet (okay, maybe not those two) so they won’t limit themselves by developing for a smaller audience.

VR is a new peripheral (when it comes to gaming). It enables new types of games to exist, it will improve certain game genres, and it flat-out won’t work for other genres. The gaming world as we know it won’t change overnight, but it will slowly open up new territories.

Where VR shines for gaming

For me, any game where you are piloting or driving a vehicle will benefit well from VR. Being able to glance over your shoulder in a race car or fighter jet is something we’ve been missing and VR will really add to the experience. However, this is a very niche market. Headsets will sell well to the types of people who buy high-end joysticks or steering wheels, but these sales wouldn’t be enough to buoy up the VR industry.

We need new types of games.

I’ve tried a bunch of VR games that I’d describe as neat but I wouldn’t buy a headset for them and even if I had one I wouldn’t play the game for more than a little while. The first game I saw that I could really see myself playing every day was Ubisoft’s Eagle Flight.

You play as an eagle flying around an abandoned Paris. You hold a controller with buttons for acceleration and an attack, but all steering is done with the headset and it feels incredibly natural, smooth, and fun! There are single player and multiplayer game modes where you hunt down other birds who are attacking your nest (amongst other modes).

I queued for an hour to play this at GDC and I’m glad I did. I came away feeling for the first time like I’d really found a new type of game. The sense of flight, the field of vision, and the agility the player could quickly learn were all very compelling. And say what you like about Ubisoft (I frequently do) they know how to make compelling games that keep you coming back for weeks – at least! I can really see this one being big on Playstation, Oculus and Vive.

The problem of Fragmentation

Eagle Flight is a simple game with simple controls that works very well. I think it’ll be one of the biggest early games of the VR generation. This is because most people, whatever they own, will be able to buy and play it. 

The Vive in particular is guilty of encouraging the development of games that simply won’t be possible to play on the Oculus or PSVR. All the systems can track head movement and accept basic input, but the Vive can make use of a physical boundary scanning technology and front-mounted camera. This enables you to safely (if not yet ‘confidently’) walk around your living room while playing an experience, thus allowing types of games that we haven’t even imagined yet to be created. While that’s very exciting in theory, it’s in no developer’s interest to make games that can only be played on the Vive, when they could make simpler ones that will run on all (or most) devices.

Pushing the limits of the technology will yield great experiences, but someone who’s just dropped a grand into the Oculus isn’t likely to go over and buy a Vive for one new game. Who, then, is going to make the amazing games, and which platforms will they be available for?

I would predict a banality in the types of games that come out in the first couple of years until one platform or another really pulls ahead in terms of market share. That’s when developers will choose their dev platform and really start pushing the technology.

Peripherals

As if the headsets themselves weren’t expensive enough, there’s a whole subset of companies developing movement controllers for VR devices.

I’ve already mentioned Virtuix Omni, and my lack of belief in the product’s viability long-term. There are similar treadmills on offer, too, from other companies. I’ve even heard of virtual hang-gliders that you lie down and strap yourself into. I can only imagine how much floor space is required for that one! Presumably you wouldn’t get much use out of them, either. Games get boring, after all. This has always been true.

I say that without having tried any of those aforementioned. What I did try was VirZoom.

I’d seen GameSpot’s video (above) previously, and I was sceptical. How can you pedal a horse? That’s bound to feel stupid! Same goes for a race car. I tried this at GDC and was pleasantly surprised.

You wear your chosen headset, then sit up on an exercise bike. There’s a left and right trigger, and the pedals. Those are your main inputs. Tilting your head or looking at something directly is also a form of input. VirZomm provided five 1-minute demos back-to-back for attendees. I started off pedalling and the horse started moving. I was to lasso bandits off their nearby horses by catching up to them, looking at them and pressing a trigger. Simultaneously I had to avoid certain obstacles in the street.

After about ten seconds, I didn’t even realise I was pedalling any more. The gameplay just took over. The same went for driving the race car and even flying the helicopter. When you’re in it, it feels totally natural, despite how it looks to an observer and despite how unconvincing it must be to read about.

I finished the demo with a good warm-up done and a new appreciation for the types of games that could be created.

We run into the fragmentation problem again, here. Any games designed to work well for this exercise bike input will likely not be very convincing as a traditional game with an ordinary gamepad. Thus for the developers to make back money, one might expect the games to cost a lot, or at least to have been cheap to produce and probably lacking in variety. On the other hand, we see here that there are legitimately whole new directions to explore with VR. The retail cost of the bike is $400. Another steep investment. However, here you can weigh the investment against the cost of a road bike or gym membership. Maybe in colder climates where you can’t cycle or jog in Winter, the gamification of exercise could really take off. The bike also folds down pretty small so it doesn’t take up much space in your house.

If I already had a VR headset, I could honestly see myself making this the next purchase. I know I need more exercise, and while the best gameplay motivation in the current demos is merely to place on a world high-score chart, savvy developers could make some really compelling narrative games based around stories like Easy Rider, or Mad Max style road warrior games.

Update, 13/01/2018: If you’d like extra reading on the VR cycling space, I’ve recently been contacted by Eric from Bikemunk who read this article and offered a link to his own article on cycling software..

In Conclusion

I personally think VR will be a big part of our futures, but not that it will revolutionise gaming. I doubt it will revolutionise any particular industry. I think it hasn’t quite arrived yet but that when it does it will be here to stay. The internet and the smart phone will likely remain the largest technical and social milestones in our recent history, but VR will certainly shake things up a bit and make the world a more interesting place to live in.

I can’t wait until I can afford it..

Until next time..

 

 

Oculus Rift: The Latest (get it?)

 Click for Oculus website

.. well, if you do get it, then maybe you know already, but Oculus VR have just put out a statement this week saying that the consumer version of their Oculus Rift virtual reality headset (final, ready one) will be available some time in the first three months of 2016, with pre-orders being taken at the end of this year. More info on pricing and features will likely be revealed at E3 in June.

My immediate reaction to this was “what’s taking them so long? They’re losing market share”. Oculus had its successful Kickstarter campaign in late 2012. Okay so inventing a new type of hardware that you blindfold yourself with and move around virtual worlds in without throwing up is something that hasn’t been done before and takes time. Nobody expected it to be fast, but it takes lots of time apparently, and nobody yet knows how much because the headsets aren’t finished yet. From a consumer perspective, I initially expected to have one some time in 2014, then they were going to be available in 2015, and now, supposedly, sometime in early 2016. To be fair, Oculus’ stance has always been that they’ll release it “when it’s ready” and fair play to them for their caution. They’ve stated that they don’t want to kill the potential VR market by releasing a bad product, which is basically why VR never took off in the 90s. 

So as to development, the things that have taken them so long basically come down to investigating every possible hardware and software avenue of reducing latency. Latency is the delay between you moving, and you seeing the world move around you on-screen. Real life has zero latency, so that’s what your inner ear expects. VR has several milliseconds worth at the best of times, and this is what causes motion sickness. One of the crucial things that Oculus did in their process was to partner with Samsung, so they could have the use of their proprietary OLED screen technology, used in Galaxy devices, which, without me getting technical, makes looking at VR easier/faster/less nauseating.

 VR isn't all about games. Check out this meditative VR experience, Deep, in which you control the relaxing experience with deep diaphragmatic breathing. Click the image to open in new window.
VR isn’t all about games. Check out this meditative VR experience, Deep, in which you control the relaxing experience with deep diaphragmatic breathing. Click the image to open in new window.

After doing that, though, it seems they diverted their attention partly towards getting the Samsung Gear VR headset developed. A prototype version (Innovator Edition) is currently available to consumers, with the full version set for a late 2015 release. Pricing is about Â£169, or around €200, but it only works with a Galaxy Note 4 or the S6 (different version of headset) which you slot into the devices. If you don’t have the phone, this makes the headset something like an €800 prospect though. Software for the device is somewhat limited but there’s enough to play with already with so much more on the way. We see with mobile apps and games how the mobile phone is king and PC and console experiences simply must take the back seat. The Oculus Rift product will undoubtedly lose some of its potential buyers to its mobile-arena sibling, but can cornering both sides of the market be called a bad strategy? Did this segue give other companies the time to get their own offerings up and running before Oculus?

Oculus undoubtedly spearheaded the new VR initiative. Their Kickstarter campaign in late 2012, asking for $250k, raised almost $2.5m, and the world took note. Facebook acquired Oculus for $2bn in 2014 and then the world really copped on. Since then there have been a slew of announcements of similar products, with most major tech brands having an offering (even if Google’s seems to be just a piece of cardboard for your phone). 

The real pity about Oculus’ 2016 release date is that Oculus, arguably the driving force that has made VR a virtual (pun intended) reality won’t even be the first to market in their tier.

Valve (have you heard of ‘Steam’? Yes you have) have partnered with HTC, one of Samsung’s top mobile competitors, to bring us the HTC (re)Vive, which is compatible with the Steam gaming platform. The Vive had a very strong reveal in March, with all reports being that the current prototype is blowing Oculus’ older Crystal Cove (Dev Kit 2) prototype out of the water. Not that that is any indication of the final quality, but it does put the Vive on the map.

Sony have revealed their Project Morpheus headset for Playstation 4 which will also release in early 2016, and Microsoft have their HoloLens offering, which you can see through. The HoloLens augments your view, instead of replacing it. Quite a different product but in a nearby field, without a release date as of yet.

Each set has their own particular input devices, not all of which have been seen yet. Prices for the headsets and controllers haven’t been announced but the Oculus is expected to be cheaper than the Vive at approx $300 vs $450. If this is the case, will the lower price and Facebook’s backing be enough for Oculus to keep market share waiting for them into 2016, while people are already playing with the Vive? Likely it will, but being beaten to market when they proved that there was a viable market in the first place has got to sting Oculus’ pride, as well as their bottom line.

I, for one, am very excited that the VR age has nearly arrived, but I’ll probably, like many, be adopting a wait-and-see approach before deciding which project to drop the big bucks into some time in the middle of next year.

What do you think? What games can you not wait to try in VR? Do you care at all? Do discuss in the comments.