E3 2016. In Summary

This past week Los Angeles saw E3 2016 come and go in its usual flamboyant fashion – if a little less spectacularly than other years. Indeed, many worry about the future of E3. EA, Activision Blizzard, Disney and Wargaming all declined to exhibit on the show floor, though EA did retain their own press conference.

It seems that the rise of streaming events and online coverage is making the (sometimes) million dollar spots on the show floor less and less attractive to the big companies. Foot traffic was down to 50,300 from 52,200 last year, yet online streaming platform Twitch (alone) set a new record of 12 million unique views.

You know what they say; the one constant is change. Whatever the future holds for the expo, E3 2016 did happen, and here’s my overview.

Disclaimer: I couldn’t possibly mention everything, but I’ll give some of the bigger news first, then some items of interest to me, then wrap up with a quickfire section of headlines for you to follow up on if you like.

More of the same

I mean this insofar as a lot of the games we were shown were first announced last year, and the show certainly felt less spectacular that 2015’s when it came to new reveals. You can read my last year’s coverage here… you know, if you really wanted to.. can’t see why you would now, to be honest.

You may recall that in 2015 we were given a plethora of new reveals including Doom, Fallout 4, Shenmue 3, Scalebound, Sea of Thieves, The Last Guardian, Gears of War 4, Recore, Horizon: Zero Dawn, For Honor, Final Fantasy VII, Ghost Recon: Wildlands, South Park: The Fractured But Whole, Dishonoured 2, and many more. All of those were brand new (or at least very recent) reveals for E3 2015 and from that list, this year (apart from Doom and Fallout 4) we were just seeing more of those games. And even one of Bethesda’s big announcements was that Doom and Fallout 4 will be coming to VR. 

So it felt like we’d less new announcements and largely just updates on what we knew about. C’est sera, sera.

Top New Announcements & Gameplay

These are just a few of my pics of the brand new announcements or gameplay that aren’t VR related (VR follows).

Battlefield 1 (Gameplay)

I still hate the name for like the 19th Battlefield game just because it’s set in World War 1. It’s dumb as all hell! Moving on..

We already had the reveal trailer a few weeks ago but E3 was the first time we saw gameplay. You can find a star-studded gameplay event on YouTube where celebrities play a map from the new game. Plenty of streamers and YouTubers have gotten their hands on the demo by now as well so there’s a lot to check out if you desire.

The game and the destruction are looking beautiful visually and the zeppelin crashing down on the map (its fall location is based on where it is when destroyed, not preset) and crushing buildings is spectacular. The zeppelin also seems to spawn in for the losing team to try to help them claw back, which should help to combat the horrifically one-sided battles that can sometimes occur.

I loved Battlefield 1942, mostly because of the combined arms. The planes were slow so they actually were interacting with soldiers instead of being jets that scream past the entire map in two seconds. This is the first Battlefield game since the original where we have slow-moving planes again and that excites me, greatly!

There also seems to be a ‘driver’ and ‘pilot’ class to the game. Could Dice finally be focusing on lending some importance to the vehicles apart from having them just be expensive taxis to the front lines for Assault players who then just abandon them? Here’s hoping.

I gave up on Battlefield after 3 (played 4 a little though). This could be the one to bring me back in. Let’s hope the single-player story is nowhere near as f***ing stupid as Battlefield 3 and 4‘s. That stuff was hard to take..

Mass Effect: Andromeda

Again, we knew about this, but knew virtually nothing about it. Now we have a sweet-looking gameplay trailer, a glimpse of the female playable character and some Krogan, Asari and Salarian NPCs, and the Mako (the only directly pilotable vehicle) in action.

I don’t like how Mass Effect 3 left off, or how subsequent DLC was sold with the hint of clarifying it when it didn’t (see the Indoctrination Theory), but I loved the first two and a half Mass Effect games. The endings of 3 also don’t come into play in Andromeda, so I’m actually excited for this.

Quake Champions

Bethesda opened their press conference with this video teasing Quake Champions. What do you do after a remake of Doom? Why, a remake of Quake, of course!! It’s set to be an arena shooter with eyes on the eSports market (and it’s not a MOBA. Apparently people somehow thought that. Don’t ask me why). We didn’t see any gameplay but the new Doom really delivered this year! This should have Quake fans excited.

New Elder Scrolls?

It wasn’t part of Bethesda’s conference, but in subsequent interviews we’ve learned that they’re working on a new Elder Scrolls game (a new Skyrim, for those who forgot that Skyrim was actually called The Elder Scrolls V: Skyrim).

They’re also working on two other unannounced big titles. I might hazard a guess that one is Fallout 5, and one could be a brand new IP? I’d be surprised if we hear anything about them before E3 next year though.

The Last Guardian Release Date

It’s coming October 25th, 2016. Playstation 4 only.

Hideo Kojima’s New Game: Death Stranding

Hideo Kojima made his first on-stage appearance since leaving Konami (which was nice to see. Almost like a prisoner of war returning home) and announced the new game he’s working on with this trailer. 

Look, get as hyped as you want, but we know nothing about this game. We already knew he was working on something with Sony and that Norman Reedus was probably involved. Now we’ve just confirmed that it promises to make at least as little sense as his Metal Gear games, if not less. Nice to see a trailer, though. Definitely one to watch.

Halo Wars 2

The first Halo Wars I actually really enjoyed, and it remains the top selling console RTS of all time (though that’s not saying an awful lot). I’ve really gone off Halo since 343 Industries took over but if this is dealing with a different story line to that of Halo 4 and 5 then I could get on board.

The big bit of news about it is that it will be playable on Windows 10 (though not simultaneously with Xbox users, so no cross-platform multiplayer) with full mouse and keyboard controls.

Fifa 17

I never thought I’d write news on a sports game, let alone the annual love-child of the most corrupt sports organisation in the world and EA (who we all love to give stick to but who are actually angels by comparison) but something actually happened in the franchise. Yes, I know they added female teams last year, but it was still the same game and gameplay.

Now the game has a story mode! ‘The Journey’. It’s optional, and it’s separate from the traditional modes of play, but finally – some innovation!

Apparently you can only play forward and mid-field roles because the story and dialogue require it. It’s not clear whether you control just the one character for the whole game (I somehow doubt it) or whether if you score too many goals you could fail the story objective (of losing, let’s say) and have to restart the match (I also somehow doubt that) but I’m very interested to learn what they did. How interesting would it be if Rocket League had actually convinced them to focus on single-player controls? I’ve always thought a sports game would be interesting done from the point of view of a single player.

It’s also shifted to using the Frostbite engine? Yes, the same engine as Battlefield and Battlefront.

The Legend of Zelda: Breath of the Wild

Nintendo finally showed us some more of the new Zelda game and it’s been charming the pants off of people! Earlier this year it was announced that it’s been delayed until 2017. It was rumoured to feature a male or female Link but it’s now confirmed that you can only play as a male Link. I thought the gender was always unspecified before, no? People just assumed it was a guy? Made it more interesting I thought.. ah well.

It will be out on the Wii U and the new console, NX. There is also Amiibo functionality.

It focuses on open-world gameplay and exploration, survival, cooking, physics-based puzzles, and, of course, combat and boss battles.

Sword Fighting Games

If you read my sword fighting in games article, you may forgive my giving these games their own section.

For Honor

For Honor showed off some story in a new trailer and announced a release date of February 14th, 2017. Valentine’s Day. You’ll play through the campaign and switch factions as you do so, starting with Knights, then Vikings, and finally, Samurai. It still has the multiplayer mode, of course.

Mount & Blade 2: Bannerlord

I loved Mount & Blade: Warband for its melee combat, first and foremost, but beyond that it was an incredible RPG, open-world, trading, political, war simulator. Most simply described as a feudal-simulator where you could do just about everything.

Bannerlord seeks to take this further and their E3 trailer showed off a 500-person siege battle complete with murder-holes, siege towers, catapults, and crumbling castle walls. Siege battles were one of the weaker aspects of the original and they seem to be turning that weakness into a strength. I’m super excited for this next year!

Mirage: Arcane Warfare

It wasn’t a new announcement, but the PC Gaming Show at E3 was the first I’d heard of the new game from Torn Banner Studios, the team who made Chivalry: Medieval Warfare, an imperfect sword combat game, but still one of the best ones out there.

The new game adds magic and spells to the melee combat of Chivalry to bring a bit more movement and range to combat. Swords and close-combat are still a part of it, but this move seems to have spread the fighting out a bit. The big weakness of Chivalry was that sword fights in multiplayer became about just swarming a player and moving on. 1 vs 1 was always interesting but any other number ruined what the game was about, in practice.  If you’re charging a powerful attack, getting hit with a quick, light one will cancel the attack, which should make the fighting more deliberate and considered. 

Absolver

I’ve heard this be compared to the combat of the Jedi Knight games, but it looks far more refined than that. It’s a third person open-world melee combat game with elements of Journey, CCGs, RPGS, and fighting games all rolled into one.

You choose a combat stance and build a deck of moves within that when fighting AI or other players. You can also team up with up to two other players with a gesture system, which leads to actual chat if you’re online with friends.

This IGN interview shows the trailer but also goes into some depth on the combat and the game in general. If you’ve any interest in melee combat, check it out!

Age of VR?

Everyone heavily invested in the VR space will tell you that 2016 is the year of VR. They would. The need it to be so. They might say that next year too, or VR might prove to be a very shot-lived thing in the games industry, as Oculus and Valve split the already tiny market either with exclusive titles or by virtue of the fact that games taking full use of the Vive’s movement controls may not work well on Oculus Rift. That remains to be seen. However, if you’re one of the few who have invested in a VR headset, there’s some nifty looking titles coming your way at least. First person games, especially.

The Announcements

Serious Sam VR, Killing Floor: Incursion VR, Resident Evil 7: Biohazard, Star Wars: Battlefront (X-wing VR mission), Final Fantasy XV VR Experience, Batman: Arkham VR, Farpoint, Doom, Fallout 4, Star Trek: Bridge Crew, and more. The problem I see is that VR still largely doesn’t know what it’s doing in gaming. Most of those games mentioned (especially if you recognise the brand or see VR in the title) are just short modes of larger games, of branches of larger games that they decided would make a nice VR spin-off.

I’m not trying to throw a wet blanket on VR, but I’m just saying that I remain sceptical because very few of these games look like they prove VR’s worth. Most of the shooters have you standing still (Serious Sam was about fast movement and lots of shooting. Now it’s just about shooting) or using a teleport to get around. They clearly haven’t figured out how to get first person shooters into the VR world yet (perhaps they don’t belong there, but time will tell).

VR works better where you’re sitting driving a car or a plane. So the Battlefront X-Wing mission looks exciting, but it’s not a full game, either.
Star Trek: Bridge Crew looks fun, but doesn’t necessarily prove VR. Games like Pulsar and Artemis are already doing the same thing without VR or the flashy brand name, and have proven to be a lot of fun.
If Batman: Arkham VR is in third person view like the other Arkham games then it could work. The public haven’t seen it but a few reports say that it’s good. I say this because third person VR games like Lucky’s Tale have been proving quite popular. Again, though, VR isn’t a key component in something like Lucky’s Tale, it just happens to be a worthwhile way of experiencing the game.

Giant Cop is one of the most “right” VR games out there I think.

PC Gamer have a good summary of some of the interesting VR seen at the IndieCade booth, too. Check it out for more.

My Favourite? Eagle Flight!

In my March article on VR I mentioned Ubisoft’s Eagle Flight. We saw a little more of this at E3 (it was the same demo I’d played at GDC). For me, this is the only game I’ve seen that convinces me of VR. The movement feels correct. You don’t trip on the wires because you don’t have to walk around. You don’t need to clear out a whole room to play. The steering controls (tilt your head to turn and look at where you want to go) feel precise and are the only way you could reliably pull off some of the precise manoeuvres seen in the video.

Other New Announcements

In the interest of speeding things along, here’s where I switch to bullet points. All entries are still newsworthy but these aren’t getting the full treatment either because we lack information, because we already had enough information, or because they’re fairly pedestrian announcements. 

  • Referencing the tradition of shareware that made the first Doom (and other games of the era, where you’d get about 1/3 of the game totally free forever and developers hoped you’d pay for the rest) so popular, Bethesda launched a 1-week free demo of just the first level of the new Doom….. cough. Shareware and even the idea of demos are very dead, then. The week’s almost up as I write, too. I can tell you this, though: Just buy the game. You won’t regret it.
    Update: A few days after writing, Bethesda announced that they would leave the demo available for the time-being. Presumably in response to feedback like this. Good job, team. 😉
  • There will be a HD version of Skyrim.
  • Fallout 4 will be fully playable in VR.
  • Microsoft announces the 40% smaller (physically) 2TB XBox One S console, for release in August.
  • To soon make the S irrelevant, they also announced an Xbox One Scorpio which will be (to paraphrase) really really really really really good. It’s their VR-ready console but it’s a long way off and we don’t have specific specs. Just a video of developers saying that it’s great.
  • By contrast, Playstation announced before E3 that they wouldn’t be showing their advanced console (Neo) because they basically had no games to make it worth showing yet. Both companies’ approaches are valid I guess. Predictable, also, so neither announcement is particularly exciting.
  • Xbox Play Anywhere means you can buy a game once on either Windows 10 or on Xbox and play it on either. It follows Microsoft’s policy of bringing the two platforms closer together, but 99% of gamers don’t care, I wager. They’ll play on their platform of choice and see no need to use the other, a lot of the time.
  • EA showed a video announcing a lot of new Star Wars games, but not what any of them actually are. So this isn’t news. We all knew that there will be many Star Wars games coming down the pipe. We also knew that Jade Raymond and Amy Hennig were involved. Now we just… know it more?…
  • Watchdogs 2 was announced. It’s set in San Francisco, features a black protagonist, and lots of drone use. The first game was a total mess when it came to gameplay fitting with story though. It felt all wrong (pretty solid gameplay, but too GTA if you ask me). If you liked Watchdogs 1, get excited, but forgive me if I don’t just yet.
  • A new Spiderman game from Insomniac Games was announced for PS4. Not sure if we’re getting a PC version. The trailer looks great but there’s virtually no gameplay to be seen. Superhero games can be hit and miss but this looks good so far.
  • Gwent, the card game seen in The Witcher 3, is becoming a new game in its own right.
  • State of Decay 2 is happening. Hopefully it will be a bit less glitchy and come together better than the first one, but that’s good news for anyone not sick of zombie games yet.
  • Dead Rising 4, also, for Windows and Xbox.
  • Sea of Thieves was announced last year but little was shown. It’s starting to look like a lot of fun, though. Multiplayer pirate crew-based sandbox game for PC & Xbox.
  • Titanfall 2 will have a story mode and release on October 28th, 2016.
  • Oxygen Not Included was announced from the makers of Don’t Starve.
  • Day of Infamy, a World War 2 mod for Insurgency, is becoming its own game, but the trailer actually looked pretty poor with bad voice acting and graphics that looked about 10 years old. Still, gameplay is king.
  • Ark: Survival Evolved gets a new (gigantic) dinosaur and a mode where you can play as every creature in the game, from a T-Rex to an ant. There’s also a new ‘mate’ button to go with the ‘poop’ button.
  • Trials of the Blood Dragon is a new title from Ubisoft out now. It seems to be in the same faux-retro OTT testosterone-infused action vein as Far Cry Blood Dragon but based on the Trials Fusion bike platforming game.
  • Steep is Ubisoft’s big new sports title and is a socially-oriented snow sports game based in an open-world (ish) Alps area where you can ski, snowboard, hang-glide and even wingsuit race down custom race tracks crafted by players on the open mountain.
  • The Surge is a sci-fi action game inspired by Dark Souls. It should be interesting for those who have heard great things about the Souls games but for whom fantasy just isn’t their thing.
  • Sony announced God of War (4! It’s the 4th one! Put 4 in the bleedin’ name!!) at their press conference with a ten minute gameplay walkthrough.
  • Dual Universe is an emergent sci-fi MMO that looks like it sits somewhere between Space Engineers, Star Citizen, No Man’s Sky, and Minecraft. Is there room for another game in there? Sure! Particularly if Star Citizen never comes out or if No Man’s Sky can’t live up to the ridiculous levels of hype surrounding it. (I’m not saying that either of those things are likely, just possible).
  • Tekken 7 was announced, and actually is coming to PC and consoles.
  • Forza Horizon 3 is set in beautiful Australia, looking fantastic, and is coming to PC and consoles.
  • Fallout Shelter will have a PC edition, if you haven’t played it on mobile yet (it’s free but a tiny phone screen can be a bit awkward).
  • Dropzone is a Real Time Strategy (RTS) based on 15-minute rounds.
  • Warhammer’s Dawn of War 3  RTS was announced a couple of weeks earlier, but showed its first gameplay at E3.
  • There’s a new ArmA 3 expansion called Apex.
  • Alienware showed off a portable PC for VR. It’s nice that they’re trying to solve the cabling problem, but I really think that this is not the way. The weight of the laptop on your back for extended sessions as well as the heat an Alienware laptop generates running high-end graphics would make this horrible to use. No thanks, guys.

There are so many more games that I didn’t mention. I didn’t go particularly deep on Nintendo, Playstation or Xbox exclusives or on smaller games that were announced before this E3. It may not have felt as impressive as last year overall, but there are some great games coming out soon, and you should be particularly excited if you’re a VR evangelist.

Thanks for reading. I hope my E3 summary gave you something to get excited about and look into. I’ll be back to more opinionated blogging next month. 

Until next time..

Far Cry Primal. Where to start?!

Far Cry Primal is coming out of nowhere and is really worth keeping an eye on! It was first revealed in October, less than two months ago, and it’s releasing on February 23rd (March for PC), just over two months hence (Achievement Unlocked: “Use ‘hence’ in the blog). The short time from reveal to release is bucking the trend of super-long hype periods, and it worked very well for Fallout 4 this year. At the time of Primal’s announcement I did a post on why I was optimistic, but also what I was concerned about. You can read it here.

Ubisoft unveiled their second trailer on Thursday night at The Game Awards, which was immediately followed by a slew of gameplay videos from various press outlets who had played it in the days prior. Presumably a press embargo was lifted at this stage.

The new trailer is shown at the top of this page and shows a lot more of the game in action, giving us a better feel for what to expect. The press videos on YouTube are worth watching as they’re mostly uninterrupted gameplay, which is a more honest representation. There are videos from outlets like Angry Joe, PC Gamer, and Game Trailers as well as the one below from the developers themselves (in case you want to see only what they want you to see).

Expansion or Sequel?

Given that Far Cry 4 only came out a year ago, and that it’s not an annualised series (like Ubisoft’s favourite child Assassin’s Creed), people figured this would be more of an expansion along the lines of Far Cry 3: Blood Dragon, a single-player only short campaign which had the decency to release at a discounted price, to reflect the fact that it’s not a full game.

Developers at Ubisoft Montreal are insisting that this is “the next Far Cry game”, and are charging full price for it. I’ve a massive problem with this. You can hear from the gameplay videos I linked above that none of the other press really believe this about the game, and neither do I. Graphically, this game is the same as Far Cry 4. It uses the same UI elements (see the alert indicators and map icons?), same engine, and many of the same animal and human animations. Sure, there are new models (a brown bear is now a cave bear, a tiger is now a sabertooth tiger, an elephant is now a woolly mammoth, and the honey badger is.. well, still a honey badger) and a new map, but that’s exactly what Blood Dragon did, and it acknowledged that it was a short game and charged accordingly.

I feel they’re trying to pull the wool over our eyes with the pricing. It remains to be seen just how long the game is, so I’m not willing to guess what a fair price is, but charging the same as they did for Far Cry 4, for half a new game with no multiplayer is not the fair price. I want to play this game, and I want to support the new direction they’re attempting, but I firmly believe that every time you spend money you’re casting a vote for the type of world you want to live in, and I don’t want to live in a world where games companies charge us more and more for less and less. I’ll wait for a sale or something, but I’ve a big problem with their pricing.

 That minimap and UI are looking extremely familiar, not to mention the tiger's running animation.
That minimap and UI are looking extremely familiar, not to mention the tiger’s running animation.

No guns, but you don’t even need to play

I feared that they couldn’t really commit to using no guns in a game series that is built on gun action, but it seems they have. Bows and arrows and spears rightly take the place of pistols and rifles, and (from what I’ve seen so far) they’re not stupid rapid-fire versions of the weapons. They work quickly, but there’s still a pull back delay and the projectile seems to have to travel the distance to hit its target, rather than being as rapid as a bullet. This means that learning to hit moving targets at a distance might actually take some skill and be an actual challenge.

However, no fear of actually needing to play the game yourself, it seems. As with The Phantom Pain you can pretty much let your companions do all of the work for you. I’m sure there are certain enemy types and locations with lots of enemies where your sabertooth or cave bear might meet their end before they can clear the entire enemy presence for you, but from what the videos show, it looks like you can just find a wild animal, feed it meat, and hold a button to own it forever. It’s not even a more challenging quick-time event that might have leant tension to staring down a giant wild animal to tame it. You just hold the button. This is too dumbed down for my liking, especially when it appears that if your tamed animal does die you can just resurrect it with meat or some other resource (according to PC Gamer’s video and some of the animal UI we’ve seen, anyway).

There are over a dozen animals you can have play the game for you, but why would you pick anything less than the giant cave bear or sabertooth? It looks like a game design failure to me, to have the animals be so overpowered, but maybe there’s a progression system that means you can’t tame the bigger animals until further in the game, meaning you actually have to fear the wild ones early on and do some killing yourself. Hopefully.  The larger animals also take the place of vehicles in the game, allowing you to ride around on them

The owl can what??

This won’t bother everyone, but it bothers me. You are a beast tamer, so you can control an owl. It takes the place of binoculars when scouting enemy positions. You can fly around from the owl’s perspective, though, see what it sees, and tag enemies. This is a bit silly, but okay, gameplay has to come first sometimes. But I hate when ‘the rule of fun’ goes so far as to shatter immersion and make you say “ah come off it, ref!”.. or something..whatever you say, yourself.

The owl can be upgraded to drop fire bombs and other items onto the enemy troops, or dive bomb and rip somebody’s throat out directly. Maybe if it was even one bomb, that would be okay, but it can somehow carry and drop multiple ones.

A parallel: The Phantom Pain kept taking me out of the (otherwise brilliantly tense and immersive) experience by jumping the shark repeatedly. Upgrading D-Dog to allow him to attach Fulton Balloons to enemies was too far, and this after the upgrade to let him carry a knife! Why would a wolf carry a knife in its mouth?! But I digest..

 Owl control mode. Notice the 3 unlockable weapons on the right. How can an owl carry 3 things??
Owl control mode. Notice the 3 unlockable weapons on the right. How can an owl carry 3 things??

I’m still sold!

If there were more games like this, I wouldn’t be as excited for the game as I am. Far Cry is a series that I think has lots of problems. Even in hard mode the games are rarely challenging. Your character is just too strong to start with and only becomes more so. While stripping away your machine guns and grenade launchers was a bold move, letting animals do all the damage for you seems like even less fun, ultimately. But I’m partly assuming the worst there, as well. It could be very well balanced and there might be nuances to the systems that make varied approaches worth while (though ‘nuance’ isn’t a word I’d traditionally associate with the Far Cry series).

But we have to give credit where credit is due. This is a AAA publisher, the same one who’s deathly afraid to significantly innovate on Assassin’s Creed, trying something drastically different with one of their next-biggest franchises. While they’re doing a money grab by declaring that it’s a full game, this also means that they can’t shy away from it later by saying “oh, that was just a side-experiment; a joke, like Blood Dragon“, which again shows a very unexpected commitment to a new idea. 

If you asked almost anyone what the Far Cry series was about they’d say something along the lines of guns, fire, explosions, vehicles, action, (more recently for the series) flying, power fantasy, and maybe ‘exploration’ further down this list. Ubisoft Montreal is saying that exploration is actually what the series is about at its core, and they want to take us to the original frontier for mankind, leaving behind helicopters, wingsuits, cars, rocket launchers, and the guns (while retaining crafting, the grappling hook, melee combat, skill upgrades, and grenade-like items).

 Developers inform us that the map is
Developers inform us that the map is ” really  big”.. so there you have it…

I have to say I respect that, despite disagreeing with their pricing and some gameplay choices. I’m torn because I want to support new ideas, but not AAA greed. I may wait for a sale, buy it on a discount game codes site, or start a petition to drop the price… don’t laugh, somebody actually should. We should voice our concerns as consumers, not just pay-up-or-pirate.

I wrote two weeks ago about how first person shooter campaigns look to be dying off. Far Cry has been one of the few series holding back the tide, and here’s their newer game with no multiplayer at all. I want to support this game. I want it to succeed. It could see a reverse in that trend and encourage big developers to take risks with their first person franchises. Imagine Call of Duty set during the times of ancient Rome. Come on!!!! You can be sure Activision will be watching Primal very carefully.

Anyway, them’s my thoughts. Do be sure to check back on the site next week as I’ll have a very exciting post! An interview with legendary games composer Frank Klepacki of Command and Conquer fame!! Don’t miss it!

Until next time..

Rainbow Six Siege, single, co-op, & competitive play

This weekend I’ve been playing the (I think) third and (definitely) final Beta before the game releases properly next Tuesday December 1st. I played the previous Beta also but didn’t share my thoughts. I just want to do so today as it follows nicely on from last week’s blog about First Person Shooter campaign modes dying off.

This isn’t a review of the game. The game isn’t out yet (so, technically this would be more of a Preview anyway) and I’ve only seen a fraction of what the game has to offer, so it wouldn’t be fair to judge. However, the fraction I saw was a huge chunk of what the gameplay is, and enough for me to make up my own mind about the game.

The Beta had three maps, which can be played in day or night modes. The final game launches with eleven but more will become available for free download. The Beta’s maps were the artistically-named ‘House’ (which everyone is probably familiar with by now from all the gameplay footage), ‘Kanal’ (it has a big cargo ship in the background but is set on the quays), and ‘Hereford’ (which is the base in the UK where Rainbow Six operate from in the original Tom Clancy novel).

 View of the hostage and two terrorists from the small, wheeled, spy bot that all attackers get to use before and during rounds.
View of the hostage and two terrorists from the small, wheeled, spy bot that all attackers get to use before and during rounds.

The maps didn’t offer much variety for my money. They’re all pretty strong levels, don’t get me wrong, but the gameplay, at least for a beginner, is pretty much the same wherever you are. Breach, clear, try not to get flanked, repeat. Each level will of course have its own quirks and characteristics, and when teams really get used to them and develop preferred approaches, that’s when we’ll see the levels really shine. But for now, I didn’t care which map I was on, which was good because none of the game modes let me choose what level to go to, not even single player!

Lone Wolf mode (Single Player)

This mode was new for the Open Beta. The closed beta a few months ago didn’t have it. When you select “Terrorist Hunt” mode, the game’s 5 player vs AI co-op mode, you can now choose to tackle it as a ‘lone wolf’. I was informed on the menu that the AI are a little less accurate and do a little less damage. I have to say, it didn’t feel like the case.

As I said last week, I prefer to play single player modes, so this was the first one I went to in the Beta. It’s exactly the same as the 5 player co-op mode. There are two bombs to be deactivated and the interior of the level’s buildings are full of enemies. Almost every room has enemies, and when you alert them by shooting, breaking a window, or just being seen, many of them will break out of windows and move around to flank you.

Suffice it to say, this makes the game extremely difficult to play on your own. You really need other players to watch your back. If you go down in co-op mode, there’s a chance that another player will revive you before you bleed out. Not so in this mode. And your health doesn’t recharge like in so many modern shooters (I’m not complaining, but it’s hard in Lone Wolf mode). Every bullet that hits your armour brings you that much closer to death, and you can’t take many hits either. If you’re ever surprised from two angles at once, or ever caught in the open, you’re pretty much done for.

 Back to the wall + gun reloading + bomber comes around the corner = dead!
Back to the wall + gun reloading + bomber comes around the corner = dead!

Add to that the heavies who have guns and explosive vests. They’ll charge you down and attempt to explode in your face. They were my most common cause of death. They take so many shots to kill that unless you spot them at the far end of a corridor and have a full clip of ammo, you’ll most often not have time to kill them before they get you. They do at least have a give-away Darth-Vader-breathing kind of sound that alerts you to stay on your toes.

Once I’d learned to allow for all of that, I finally managed to make my way to one of the two bombs on the map that have to be disarmed. These are always located in rooms with multiple entrances. Where there wasn’t an entrance before, there soon will be one. The AI spawn and start attacking from all directions, including second story windows and solid (looking) walls if they have to. As a single operative, it’s almost impossible to survive this stage. Indeed, I never did. If I had, I’d then have to do the same with the second bomb, with even less health than before due to all the bullet-sponging I’d have done at the first bomb site.

This was in ‘Normal’ difficulty. This is the easiest difficulty (go figure). There’s also ‘Hard’ and ‘Realistic’. I’m not a bad shooter player. I’ve twenty years of ‘training’ behind me. But even I couldn’t beat this mode. That said, I was using the default operative, as you have to earn points to unlock better/different operative who may have certain tech that makes the game easier (like heartbeat monitors. Are these real? They were in the original book, so that explains their presence in the game, but they amount to wall-hacking which gets you banned in other multiplayer games… anyway). But every class seems to get those robot spy droids, so it’s not like I couldn’t scout out rooms before getting to them, and still I couldn’t do it. Maybe heavier use of stun grenades might help me avoid those early hits and survive the later stages… hm.. must try again.

 You know you don't have to respect his political views because he hides his face.
You know you don’t have to respect his political views because he hides his face.

Another massive criticism I have for this mode is that it still gives you that 30 second timer for multiplayer levels to choose your character and ‘vote’ on your insertion point for the level. If you want to take longer with nobody waiting on you, you should be able to. You also can’t select the game level! I imagine that these things might be patched in the final game, but they’re ridiculous restrictions for now, and when added to the fact that the mode hasn’t really been re-balanced for play by a single person (never mind giving the player AI squad mates of their own), the mode is almost worthless.

Co-Op

This is how Terrorist Hunt is meant to be played. 5 players versus the AI team, securing two bomb sites, covering each other, reviving each other, and using 5 diverse gadgets and abilities to find an optimal way towards the objective.

In theory.

In practice, if you log into a random game, you’re unlikely to find anybody co-operating or speaking to each other, so it kind of becomes like 5 players just thrown into the single player mode. This is typical of any co-op game really. Unless you log in with 4 other friends and agree to co-operate, you won’t be playing the game the way it’s really meant to be played.

If you do have said friends, the party-creation system seems solid, and this could then be a great co-op game to play, but I can’t speak to that yet.

I do like the AI though. They talk to each other intelligently (“move up, move up”, or “I heard a noise in the basement”) and that lets you respond a little to what they’re about to do. They’re also quite intelligent, and I’ve already mentioned how good they are at flanking you.

Multiplayer 5 v 5

This is the real game. This is what Ubisoft intends to become an e-sport and their Counterstrike-beater. The new trailer (above), while not gameplay, does manage to summarise the wide range of gameplay possibilities in a very short amount of time. Give it a watch.

There are modes where the attackers must either rescue a hostage, deactivate a bomb, or just wipe the enemy team. Hostage rescue was missing from the Beta, unfortunately.

The defending team has a short period at the start of each round to fortify doors, set up portable cover and barbed wire, barricade windows, and take positions. There’s nowhere near enough time or equipment to barricade the whole house, so they have to work together to fortify select rooms effectively. Technically, they’re also meant to communicate and decide on their defensive strategies, but you so rarely see any of that. This really is a game designed for serious players and clans.

During this time, the attackers can only control little wheeled spy robots and zip around the level trying to spot where the bombs, hostages, and enemies are. If the defenders see these robots, they can try to shoot them to remove the spy, but they’re hard to hit. The attackers should formulate their attack plan based on the information, but again… sigh..

This cringey, hyper-scripted, uber-rehearsed gameplay video from E3 2014 is how the game is meant to be played.

Quite cool, no? This is how it’s usually played..

“Guys wait! We should plan!” “lalala, can’t hear you! I got this!…. oh.. medic!”

I’ll re-iterate; This game could really be special if you have a small clan to play with. You’ll learn to work together, you’ll have a dedicated shield guy, a hacker, and become a really specialised crew, competing online against other skilled teams (a nice feature is that each of the 20 specialists on offer can only be picked by one player at a time, so you can’t all be the shield guy, and are forced to work together). What Ubisoft intend for the game to be is something really special, but I think most of the people who buy the game will never get that experience.

RealBlast Destruction Engine

As you may have known, or should probably have worked out from the videos by now, the destruction engine is the real star of the show. I’ve never seen anything like it before. Blowing through select doorways is common enough in other games, but in nothing else have I been walking down a corridor, happy enough with life, only to have the dry wall to my right start exploding in on me with random gunfire.

The fact that almost anything can be destroyed, including with simple gunfire or melee strikes, the fact that it all looks good and convincing, and the fact that that destruction effectively changes the layout of the level is what makes this game unique.

It can get fairly chaotic, but it’s far more realistic. It’s a lot more like being in an action movie than a traditional shooting game, at times. I love how, no matter how well you know a level, and what way you’d normally like to approach it, the ways in which defenders reinforce certain walls, or whether enemies are rappelling in from the roof or invading the basement can completely change the feel of the level, giving them all a lot of mileage.

I also love how a stray gunshot could open a spy hole in the exterior wall and your silent flanking manoeuvre could be scarpered by someone catching a lucky glimpse of you.

Plans have to be adapted on the fly, and communication is key. This could make the game great, but I think it also means it’s not really for casual players.

In Summary

I think we’ll see pro players get a lot out of this game (if they migrate from playing Counterstrike), and we’ll see a big e-sports community form around those pro teams. The game is exciting to watch, no doubt! It’s just actually not that fun to play! That’s totally my own opinion (and while Planetside 2 is one of my favourite games, I’m not really one for smaller competitive multiplayer games). 

Moreso than other multiplayer game, this one really requires cooperation and communication; something casual gamers aren’t known for. I think the destruction engine is beautiful, and for that reason alone I think it will do well enough on sales to casual players, but I think these same people will tire of the competitive mode and drift into Terrorist Hunt with one or two friends before ultimately moving on. I won’t be one of the ones buying it. €60 is too much for me to drop on a game I don’t actually enjoy playing. I feel I got all I wanted from it in the two Betas. There are so many shooters I can play without spending new money. 

If you want a similar single player game (though the destruction will never compare), try the old but fantastic SWAT 4. It’s still not on GOG or any digital outlet so you may have to get creative to find a copy, but do drop GOG a request to get it on their store. You never know. “Squeaky wheels”, and all..

Until next time..

 

Far Cry goes Primal

The next Far Cry game was revealed the week before last with the trailer above (well, after an elaborate time-wasting/hype-generating (?) live streamed cave painting thing). The noteworthy thing is that, for the first time, the game isn’t set in modern times, but in 10,000 BC!

You play Takkar, a hunter who’s lost his tribe to the bellies of sabre-tooth tigers and/or the now-squishy feet of woolly mammoths. The game takes place in a land called Oros, where you will climb the food chain and tame the wilds! Or something..

Coming so soon after the November 2014 release of Far Cry 4 (Primal will release in February 2016), many suspected that this was maybe a standalone expansion pack to that game, in the same way that Far Cry Blood Dragon was for Far Cry 3. But no, this is a full priced game, at $60 for PC.

Very little is known about the game yet, so for now let’s just give it some benefit of the doubt and assume that the game is of full length and going to be worth the money. If you’d like to gamble on that now, however, Ubisoft has you covered! You can of course pre-order immediately and get the Legend of the Mammoth content, whatever that is.

I’m not here to complain, though. I think this is a very bold move for Ubisoft and I’m very glad to see it happen. While I’m sure another team is busy cranking out Far Cry 5 somewhere, (which will be very similar to Far Cry 4, which was very similar to Far Cry 3) the Ubisoft Montreal team (with help) has stepped outside of the normal comfort zone of their franchise and tried something different. That at least has earned my respect and attention. Can you imagine Call of Duty setting their next game in a time period that had no guns?!

This also isn’t a magical or mythical 10,000 BC (to the best of our current knowledge). There are no dinosaurs, no magic, and seemingly no cop-outs. The game is discarding a lot of the things that the Far Cry series is known for. These would be:

  • luscious open-world environments (okay, check) 
  • guns (oops) 
  • explosions (doubtful) 
  • fire physics (yeah, okay, probably) 
  • vehicles (nope) 
  • and -of late- wing suits (surely not) and riding elephants (probably).

What do they get in return for these sacrifices? Well, not a whole lot that we’ve seen so far. Spears and bows? The series already has bows and throwing knives. It also already had factions and crafting to a limited degree. Primal promises these things, but hopefully it’ll build them out in worthwhile ways.

We get mammoths and sabre-toothed tigers, but we already had elephants, tigers, rhinos and sharks. There’s no massive difference there, except maybe scale. This also has me a little nervous. Those two animals are featured prominently in the trailer and marketing material. Presumably, this is them putting their best foot forward, as is the marketing way, but these are not particularly innovative creatures for the Far Cry series. The elephant was new to Far Cry 4 and was a point their marketers tried to sell relentlessly. I don’t think a mammoth and no guns will make many people splash out $60+ for the new game. But, as I said, we know little about the rest of the game yet. The video below offers some French-accented clues.

My Concerns

They won’t commit

PC Gamer had a good article  about what they would and wouldn’t like to see and, like me, were also concerned that “no guns” doesn’t really mean no guns. Maybe you could put some ‘boom powder’ in a stick to shoot rocks and things. Yeah, that’s a gun! And a crap gun, at that! I hope they commit to the vision, otherwise there was no point in tying their hands by setting the game in the Stone Age. But hey, the game launches in 4 months. Whether such a feature (or any others) is in or out has been decided long ago and won’t change now.

I’m also concerned that they’ll stretch some leather hide into a wing-suit “because Far Cry needs wing suits now. Put in in”. If you do that, you also need a parachute, mate, and earliest credit for those goes to Leonardo Da Vinci. Just commit, and we’ll be fine.

That this will be anything like the movie

I don’t mean the terrible Far Cry movie, but the even more terrible 10,000 BC movie, with an honourable 8% on Rotter Tomatoes. Seriously, am I the only one who’s seen it? Nobody has mentioned it in connection with this game yet, so far as I can tell.

 10,000 BC (movie)
10,000 BC (movie)
 Far Cry Primal (set in 10,000 BC)
Far Cry Primal (set in 10,000 BC)

I’m not saying these two things are similar, but they are both set in 10,000 BC, open with a pack of hunters sneaking towards a herd of mammoths, have the hero’s tribe slaughtered, and relocate the hero to a jungle environment. I hope to God the similarities end there. The resemblance is uncanny! It can’t have been accidental, and I’d be very worried about anything taking story tips from 10,000 BC the movie.

Why I’m Optimistic

As I said, we know so little yet, and my concerns may be totally unfounded. My optimism is equally unwarranted, but Ubisoft wouldn’t have taken a bet on stripping away core gameplay pillars if they had nothing to prop the rest up with (I hope). We could see some great new stuff!

Melee Combat

In my swordfighting in games article last month I lamented how far melee combat in games had come (not far at all) over the years. The enemies in Far Cry Primal are known to not just to be wild beats, but also other hostile tribes, seen in the trailer wielding clubs. With no guns in the game, up-close combat is going to be very important. This could also be on my concerns list, because if we are expected to just repeat the tired old “step-back-to-avoid-enemy-swing, swing-yourself, step-in-to land-the-swing, repeat” formula this game will get old fast, and definitely mean that Ubisoft missed a trick. A AAA studio like them should be able to deliver us something interesting in a gun-less first person action game, and I hope they do! Blocking and different attacks at a minimum!

Boss Animals

In all other Far Cry games, taking down any hostile animal has simply been a matter of hitting it with enough bullets or explosives.. or cars.. or some combination thereof. If you look at something like Horizon: Zero Dawn, we can see multi-staged approaches to weakening enemies, avoiding their attacks, and hitting different critical areas. I find it hard to believe that killing a mammoth in this game will be as dumb as hitting him with 100 sharp sticks. I’m hoping (and not spending a penny if it’s not the case) that taking down the mammoth, the main feature on the box art, will involve avoiding its charges, luring it into traps, and/or tricking it into rising up on its hind legs so you can then attack the soft underbelly. Any less than something resembling that would just be phoning it in, and unworthy of a Far Cry game.

Factions

It’s known that you need to work with friendly tribe members to conquer other tribes. The problem with games marketing is that it can be deliberately vague when it’s trying to inflate a feature. For example, I could say about Far Cry 2, 3, and 4 that you work with certain groups to conquer other groups, and it’s only technically true. In a practical sense, you do everything, and there might be a couple of other guys around to get shot for you. 

If this has been expanded upon in any meaningful way, like having squad orders or abilities, there could be something unique in the game. It wouldn’t be hard to do for a studio to do in this day and age, but I somehow don’t expect much from this feature.

Crafting

Same goes for crafting. Games 3 & 4 had crafting of limited items, but it wasn’t overly important. Crafting weapons and medicines for survival in the stone age would be very important. Ubisoft seem to be making a fuss over the crafting system so let’s hope there’s something to it.

 I watched some commentary and the host didn't know what this was. Clearly a sabretooth Tiger skull with a dagger through it! Right?
I watched some commentary and the host didn’t know what this was. Clearly a sabretooth Tiger skull with a dagger through it! Right?

Finally

I do think the announcement of this new direction is newsworthy, as it’s a bold move! Charging $60 for a game that seems like it’s been in production not much longer than a year is also a bold move, but we’ll see what it’s worth as details emerge in the run up to a February 23rd, 2016 console release (March for PC). I’ve my gripes with all the Far Cry games (and especially the Crysis ones) but I’ve always been a fan of the series (except Crysis 2 & 3). I can’t imagine that Primal will be too disappointing to a life-long Far Cry fan like myself, but I’ve been wrong before..

Hopefully, though, we’ll be getting a unique First Person (non-)Shooter. Are you excited? Guarded? Totally cynical? Do you know anything about this that I don’t? (If you’re from the future you’re cheating!) Leave a comment!

Until next time..

PS Check out my own game Sons of Sol: Crow’s Nest. A new combat demo has just gone up for browser play or PC download. I’d love to hear your feedback.