Far Cry Primal. Where to start?!

Far Cry Primal is coming out of nowhere and is really worth keeping an eye on! It was first revealed in October, less than two months ago, and it’s releasing on February 23rd (March for PC), just over two months hence (Achievement Unlocked: “Use ‘hence’ in the blog). The short time from reveal to release is bucking the trend of super-long hype periods, and it worked very well for Fallout 4 this year. At the time of Primal’s announcement I did a post on why I was optimistic, but also what I was concerned about. You can read it here.

Ubisoft unveiled their second trailer on Thursday night at The Game Awards, which was immediately followed by a slew of gameplay videos from various press outlets who had played it in the days prior. Presumably a press embargo was lifted at this stage.

The new trailer is shown at the top of this page and shows a lot more of the game in action, giving us a better feel for what to expect. The press videos on YouTube are worth watching as they’re mostly uninterrupted gameplay, which is a more honest representation. There are videos from outlets like Angry Joe, PC Gamer, and Game Trailers as well as the one below from the developers themselves (in case you want to see only what they want you to see).

Expansion or Sequel?

Given that Far Cry 4 only came out a year ago, and that it’s not an annualised series (like Ubisoft’s favourite child Assassin’s Creed), people figured this would be more of an expansion along the lines of Far Cry 3: Blood Dragon, a single-player only short campaign which had the decency to release at a discounted price, to reflect the fact that it’s not a full game.

Developers at Ubisoft Montreal are insisting that this is “the next Far Cry game”, and are charging full price for it. I’ve a massive problem with this. You can hear from the gameplay videos I linked above that none of the other press really believe this about the game, and neither do I. Graphically, this game is the same as Far Cry 4. It uses the same UI elements (see the alert indicators and map icons?), same engine, and many of the same animal and human animations. Sure, there are new models (a brown bear is now a cave bear, a tiger is now a sabertooth tiger, an elephant is now a woolly mammoth, and the honey badger is.. well, still a honey badger) and a new map, but that’s exactly what Blood Dragon did, and it acknowledged that it was a short game and charged accordingly.

I feel they’re trying to pull the wool over our eyes with the pricing. It remains to be seen just how long the game is, so I’m not willing to guess what a fair price is, but charging the same as they did for Far Cry 4, for half a new game with no multiplayer is not the fair price. I want to play this game, and I want to support the new direction they’re attempting, but I firmly believe that every time you spend money you’re casting a vote for the type of world you want to live in, and I don’t want to live in a world where games companies charge us more and more for less and less. I’ll wait for a sale or something, but I’ve a big problem with their pricing.

 That minimap and UI are looking extremely familiar, not to mention the tiger's running animation.
That minimap and UI are looking extremely familiar, not to mention the tiger’s running animation.

No guns, but you don’t even need to play

I feared that they couldn’t really commit to using no guns in a game series that is built on gun action, but it seems they have. Bows and arrows and spears rightly take the place of pistols and rifles, and (from what I’ve seen so far) they’re not stupid rapid-fire versions of the weapons. They work quickly, but there’s still a pull back delay and the projectile seems to have to travel the distance to hit its target, rather than being as rapid as a bullet. This means that learning to hit moving targets at a distance might actually take some skill and be an actual challenge.

However, no fear of actually needing to play the game yourself, it seems. As with The Phantom Pain you can pretty much let your companions do all of the work for you. I’m sure there are certain enemy types and locations with lots of enemies where your sabertooth or cave bear might meet their end before they can clear the entire enemy presence for you, but from what the videos show, it looks like you can just find a wild animal, feed it meat, and hold a button to own it forever. It’s not even a more challenging quick-time event that might have leant tension to staring down a giant wild animal to tame it. You just hold the button. This is too dumbed down for my liking, especially when it appears that if your tamed animal does die you can just resurrect it with meat or some other resource (according to PC Gamer’s video and some of the animal UI we’ve seen, anyway).

There are over a dozen animals you can have play the game for you, but why would you pick anything less than the giant cave bear or sabertooth? It looks like a game design failure to me, to have the animals be so overpowered, but maybe there’s a progression system that means you can’t tame the bigger animals until further in the game, meaning you actually have to fear the wild ones early on and do some killing yourself. Hopefully.  The larger animals also take the place of vehicles in the game, allowing you to ride around on them

The owl can what??

This won’t bother everyone, but it bothers me. You are a beast tamer, so you can control an owl. It takes the place of binoculars when scouting enemy positions. You can fly around from the owl’s perspective, though, see what it sees, and tag enemies. This is a bit silly, but okay, gameplay has to come first sometimes. But I hate when ‘the rule of fun’ goes so far as to shatter immersion and make you say “ah come off it, ref!”.. or something..whatever you say, yourself.

The owl can be upgraded to drop fire bombs and other items onto the enemy troops, or dive bomb and rip somebody’s throat out directly. Maybe if it was even one bomb, that would be okay, but it can somehow carry and drop multiple ones.

A parallel: The Phantom Pain kept taking me out of the (otherwise brilliantly tense and immersive) experience by jumping the shark repeatedly. Upgrading D-Dog to allow him to attach Fulton Balloons to enemies was too far, and this after the upgrade to let him carry a knife! Why would a wolf carry a knife in its mouth?! But I digest..

 Owl control mode. Notice the 3 unlockable weapons on the right. How can an owl carry 3 things??
Owl control mode. Notice the 3 unlockable weapons on the right. How can an owl carry 3 things??

I’m still sold!

If there were more games like this, I wouldn’t be as excited for the game as I am. Far Cry is a series that I think has lots of problems. Even in hard mode the games are rarely challenging. Your character is just too strong to start with and only becomes more so. While stripping away your machine guns and grenade launchers was a bold move, letting animals do all the damage for you seems like even less fun, ultimately. But I’m partly assuming the worst there, as well. It could be very well balanced and there might be nuances to the systems that make varied approaches worth while (though ‘nuance’ isn’t a word I’d traditionally associate with the Far Cry series).

But we have to give credit where credit is due. This is a AAA publisher, the same one who’s deathly afraid to significantly innovate on Assassin’s Creed, trying something drastically different with one of their next-biggest franchises. While they’re doing a money grab by declaring that it’s a full game, this also means that they can’t shy away from it later by saying “oh, that was just a side-experiment; a joke, like Blood Dragon“, which again shows a very unexpected commitment to a new idea. 

If you asked almost anyone what the Far Cry series was about they’d say something along the lines of guns, fire, explosions, vehicles, action, (more recently for the series) flying, power fantasy, and maybe ‘exploration’ further down this list. Ubisoft Montreal is saying that exploration is actually what the series is about at its core, and they want to take us to the original frontier for mankind, leaving behind helicopters, wingsuits, cars, rocket launchers, and the guns (while retaining crafting, the grappling hook, melee combat, skill upgrades, and grenade-like items).

 Developers inform us that the map is
Developers inform us that the map is ” really  big”.. so there you have it…

I have to say I respect that, despite disagreeing with their pricing and some gameplay choices. I’m torn because I want to support new ideas, but not AAA greed. I may wait for a sale, buy it on a discount game codes site, or start a petition to drop the price… don’t laugh, somebody actually should. We should voice our concerns as consumers, not just pay-up-or-pirate.

I wrote two weeks ago about how first person shooter campaigns look to be dying off. Far Cry has been one of the few series holding back the tide, and here’s their newer game with no multiplayer at all. I want to support this game. I want it to succeed. It could see a reverse in that trend and encourage big developers to take risks with their first person franchises. Imagine Call of Duty set during the times of ancient Rome. Come on!!!! You can be sure Activision will be watching Primal very carefully.

Anyway, them’s my thoughts. Do be sure to check back on the site next week as I’ll have a very exciting post! An interview with legendary games composer Frank Klepacki of Command and Conquer fame!! Don’t miss it!

Until next time..

Far Cry goes Primal

The next Far Cry game was revealed the week before last with the trailer above (well, after an elaborate time-wasting/hype-generating (?) live streamed cave painting thing). The noteworthy thing is that, for the first time, the game isn’t set in modern times, but in 10,000 BC!

You play Takkar, a hunter who’s lost his tribe to the bellies of sabre-tooth tigers and/or the now-squishy feet of woolly mammoths. The game takes place in a land called Oros, where you will climb the food chain and tame the wilds! Or something..

Coming so soon after the November 2014 release of Far Cry 4 (Primal will release in February 2016), many suspected that this was maybe a standalone expansion pack to that game, in the same way that Far Cry Blood Dragon was for Far Cry 3. But no, this is a full priced game, at $60 for PC.

Very little is known about the game yet, so for now let’s just give it some benefit of the doubt and assume that the game is of full length and going to be worth the money. If you’d like to gamble on that now, however, Ubisoft has you covered! You can of course pre-order immediately and get the Legend of the Mammoth content, whatever that is.

I’m not here to complain, though. I think this is a very bold move for Ubisoft and I’m very glad to see it happen. While I’m sure another team is busy cranking out Far Cry 5 somewhere, (which will be very similar to Far Cry 4, which was very similar to Far Cry 3) the Ubisoft Montreal team (with help) has stepped outside of the normal comfort zone of their franchise and tried something different. That at least has earned my respect and attention. Can you imagine Call of Duty setting their next game in a time period that had no guns?!

This also isn’t a magical or mythical 10,000 BC (to the best of our current knowledge). There are no dinosaurs, no magic, and seemingly no cop-outs. The game is discarding a lot of the things that the Far Cry series is known for. These would be:

  • luscious open-world environments (okay, check) 
  • guns (oops) 
  • explosions (doubtful) 
  • fire physics (yeah, okay, probably) 
  • vehicles (nope) 
  • and -of late- wing suits (surely not) and riding elephants (probably).

What do they get in return for these sacrifices? Well, not a whole lot that we’ve seen so far. Spears and bows? The series already has bows and throwing knives. It also already had factions and crafting to a limited degree. Primal promises these things, but hopefully it’ll build them out in worthwhile ways.

We get mammoths and sabre-toothed tigers, but we already had elephants, tigers, rhinos and sharks. There’s no massive difference there, except maybe scale. This also has me a little nervous. Those two animals are featured prominently in the trailer and marketing material. Presumably, this is them putting their best foot forward, as is the marketing way, but these are not particularly innovative creatures for the Far Cry series. The elephant was new to Far Cry 4 and was a point their marketers tried to sell relentlessly. I don’t think a mammoth and no guns will make many people splash out $60+ for the new game. But, as I said, we know little about the rest of the game yet. The video below offers some French-accented clues.

My Concerns

They won’t commit

PC Gamer had a good article  about what they would and wouldn’t like to see and, like me, were also concerned that “no guns” doesn’t really mean no guns. Maybe you could put some ‘boom powder’ in a stick to shoot rocks and things. Yeah, that’s a gun! And a crap gun, at that! I hope they commit to the vision, otherwise there was no point in tying their hands by setting the game in the Stone Age. But hey, the game launches in 4 months. Whether such a feature (or any others) is in or out has been decided long ago and won’t change now.

I’m also concerned that they’ll stretch some leather hide into a wing-suit “because Far Cry needs wing suits now. Put in in”. If you do that, you also need a parachute, mate, and earliest credit for those goes to Leonardo Da Vinci. Just commit, and we’ll be fine.

That this will be anything like the movie

I don’t mean the terrible Far Cry movie, but the even more terrible 10,000 BC movie, with an honourable 8% on Rotter Tomatoes. Seriously, am I the only one who’s seen it? Nobody has mentioned it in connection with this game yet, so far as I can tell.

 10,000 BC (movie)
10,000 BC (movie)
 Far Cry Primal (set in 10,000 BC)
Far Cry Primal (set in 10,000 BC)

I’m not saying these two things are similar, but they are both set in 10,000 BC, open with a pack of hunters sneaking towards a herd of mammoths, have the hero’s tribe slaughtered, and relocate the hero to a jungle environment. I hope to God the similarities end there. The resemblance is uncanny! It can’t have been accidental, and I’d be very worried about anything taking story tips from 10,000 BC the movie.

Why I’m Optimistic

As I said, we know so little yet, and my concerns may be totally unfounded. My optimism is equally unwarranted, but Ubisoft wouldn’t have taken a bet on stripping away core gameplay pillars if they had nothing to prop the rest up with (I hope). We could see some great new stuff!

Melee Combat

In my swordfighting in games article last month I lamented how far melee combat in games had come (not far at all) over the years. The enemies in Far Cry Primal are known to not just to be wild beats, but also other hostile tribes, seen in the trailer wielding clubs. With no guns in the game, up-close combat is going to be very important. This could also be on my concerns list, because if we are expected to just repeat the tired old “step-back-to-avoid-enemy-swing, swing-yourself, step-in-to land-the-swing, repeat” formula this game will get old fast, and definitely mean that Ubisoft missed a trick. A AAA studio like them should be able to deliver us something interesting in a gun-less first person action game, and I hope they do! Blocking and different attacks at a minimum!

Boss Animals

In all other Far Cry games, taking down any hostile animal has simply been a matter of hitting it with enough bullets or explosives.. or cars.. or some combination thereof. If you look at something like Horizon: Zero Dawn, we can see multi-staged approaches to weakening enemies, avoiding their attacks, and hitting different critical areas. I find it hard to believe that killing a mammoth in this game will be as dumb as hitting him with 100 sharp sticks. I’m hoping (and not spending a penny if it’s not the case) that taking down the mammoth, the main feature on the box art, will involve avoiding its charges, luring it into traps, and/or tricking it into rising up on its hind legs so you can then attack the soft underbelly. Any less than something resembling that would just be phoning it in, and unworthy of a Far Cry game.

Factions

It’s known that you need to work with friendly tribe members to conquer other tribes. The problem with games marketing is that it can be deliberately vague when it’s trying to inflate a feature. For example, I could say about Far Cry 2, 3, and 4 that you work with certain groups to conquer other groups, and it’s only technically true. In a practical sense, you do everything, and there might be a couple of other guys around to get shot for you. 

If this has been expanded upon in any meaningful way, like having squad orders or abilities, there could be something unique in the game. It wouldn’t be hard to do for a studio to do in this day and age, but I somehow don’t expect much from this feature.

Crafting

Same goes for crafting. Games 3 & 4 had crafting of limited items, but it wasn’t overly important. Crafting weapons and medicines for survival in the stone age would be very important. Ubisoft seem to be making a fuss over the crafting system so let’s hope there’s something to it.

 I watched some commentary and the host didn't know what this was. Clearly a sabretooth Tiger skull with a dagger through it! Right?
I watched some commentary and the host didn’t know what this was. Clearly a sabretooth Tiger skull with a dagger through it! Right?

Finally

I do think the announcement of this new direction is newsworthy, as it’s a bold move! Charging $60 for a game that seems like it’s been in production not much longer than a year is also a bold move, but we’ll see what it’s worth as details emerge in the run up to a February 23rd, 2016 console release (March for PC). I’ve my gripes with all the Far Cry games (and especially the Crysis ones) but I’ve always been a fan of the series (except Crysis 2 & 3). I can’t imagine that Primal will be too disappointing to a life-long Far Cry fan like myself, but I’ve been wrong before..

Hopefully, though, we’ll be getting a unique First Person (non-)Shooter. Are you excited? Guarded? Totally cynical? Do you know anything about this that I don’t? (If you’re from the future you’re cheating!) Leave a comment!

Until next time..

PS Check out my own game Sons of Sol: Crow’s Nest. A new combat demo has just gone up for browser play or PC download. I’d love to hear your feedback.